Celebrate 21 Wins | Seven-Day Player + Parent Activity

$25.00

Help your player see the growth a scoreboard cannot show. Over seven days, she records 21 actions she took and chooses three wins to remember.

She did more than the scoreboard shows.

After a game or training session, it can be easy to remember the shot she missed and overlook the question she asked, the chance she took, or the way she kept going. Celebrate 21 Wins gives your player a place to notice those actions.

For seven nights, she records three real things she did that day. At the end of the week, she circles the three wins that gave her the most confidence and reflects on what they show about the player and person she is becoming. The parent guide gives you one useful question to ask while leaving her in charge of what counts as a win and what she wants to share.

What’s included

  • 8-page printable player activity with a seven-day tracker, reflection, and journal page

  • 1-page parent guide for ages 10–13 and 14–18

  • 1-page Yes, Maybe, Go printing guide

One ZIP file contains the three PDFs. View the pages on screen or print them to write on. Color printing is optional; no physical booklet is shipped.

Help your player see the growth a scoreboard cannot show. Over seven days, she records 21 actions she took and chooses three wins to remember.

She did more than the scoreboard shows.

After a game or training session, it can be easy to remember the shot she missed and overlook the question she asked, the chance she took, or the way she kept going. Celebrate 21 Wins gives your player a place to notice those actions.

For seven nights, she records three real things she did that day. At the end of the week, she circles the three wins that gave her the most confidence and reflects on what they show about the player and person she is becoming. The parent guide gives you one useful question to ask while leaving her in charge of what counts as a win and what she wants to share.

What’s included

  • 8-page printable player activity with a seven-day tracker, reflection, and journal page

  • 1-page parent guide for ages 10–13 and 14–18

  • 1-page Yes, Maybe, Go printing guide

One ZIP file contains the three PDFs. View the pages on screen or print them to write on. Color printing is optional; no physical booklet is shipped.

She Can Confidence Activity Set | Three Player Activities + Parent Guides